GAMEPLAY ENGINEER

RESUME / CV

Hey! I’m Kolton. I’m a big fan of sci-fi, cyberpunk, and all things horror. Game development started as my hobby, but once I got a taste of creating my own worlds, I was hooked. And so here we are…

I’m a senior gameplay and systems programmer with over a decade of experience bringing innovative game mechanics and robust technical systems to life. My expertise spans everything from intricate parkour-style character controllers to floating origin and localized physics grids (in multiplayer!). I’ve built networked gameplay solutions for diverse platforms including VR experiences, desktop PC titles, and optimized mobile games. My skill set extends beyond code into custom HLSL shader development, polished 3D modeling, and even audio engineering, making me uniquely versatile across the entire game development pipeline.

Keep scrolling to learn more about what I’ve done.